Added wad files detection to the GameListCtrl, some changes to ISOProperties, needs a bit more work ?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3348 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-06-07 02:54:07 +00:00
parent 7eea69f5c2
commit 8cb67f4729
14 changed files with 347 additions and 29 deletions

View File

@ -22,20 +22,25 @@
#include "Common.h"
#include "ColorUtil.h"
#include "BannerLoaderWii.h"
#include "VolumeCreator.h"
#include "FileUtil.h"
#include "FileHandlerARC.h"
namespace DiscIO
{
CBannerLoaderWii::CBannerLoaderWii(DiscIO::IFileSystem& _rFileSystem)
CBannerLoaderWii::CBannerLoaderWii(DiscIO::IVolume *pVolume)
: m_pBannerFile(NULL)
, m_IsValid(false)
{
char Filename[260];
u64 TitleID;
_rFileSystem.GetVolume()->RAWRead((u64)0x0F8001DC, 8, (u8*)&TitleID);
if (DiscIO::IsVolumeWadFile(pVolume))
pVolume->GetTitleID((u8*)&TitleID);
else
pVolume->RAWRead((u64)0x0F8001DC, 8, (u8*)&TitleID);
TitleID = Common::swap64(TitleID);
sprintf(Filename, FULL_WII_USER_DIR "title/%08x/%08x/data/banner.bin",