Added wad files detection to the GameListCtrl, some changes to ISOProperties, needs a bit more work ?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3348 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-06-07 02:54:07 +00:00
parent 7eea69f5c2
commit 8cb67f4729
14 changed files with 347 additions and 29 deletions

View File

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// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
#include "Volume.h"
#include "Blob.h"
#include "NANDContentLoader.h"
// --- this volume type is used for Wad files ---
// Some of this code might look redundant with the CNANDContentLoader class, however,
// We do not do any decryption here, we do raw read, so things are -Faster-
namespace DiscIO
{
class CVolumeWAD : public IVolume
{
public:
CVolumeWAD(IBlobReader* _pReader);
~CVolumeWAD();
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer) const;
bool RAWRead(u64 _Offset, u64 _Length, u8* _pBuffer) const { return false; }
bool GetTitleID(u8* _pBuffer) const;
std::string GetUniqueID() const;
std::string GetMakerID() const;
std::string GetName() const;
u32 GetFSTSize() const { return 0; }
std::string GetApploaderDate() const { return "0"; }
ECountry GetCountry() const;
u64 GetSize() const;
private:
IBlobReader* m_pReader;
u64 m_titleID;
u32 OpeningBnrOffset, hdr_size, cert_size, tick_size, tmd_size, data_size;
};
} // namespace