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D3D12: Initial commit for D3D12 backend implementation.
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@ -233,6 +233,9 @@
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<ProjectReference Include="$(CoreDir)VideoCommon\VideoCommon.vcxproj">
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<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
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</ProjectReference>
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<ProjectReference Include="$(CoreDir)VideoBackends\D3D12\D3D12.vcxproj">
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<Project>{570215b7-e32f-4438-95ae-c8d955f9fca3}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -532,7 +532,7 @@ void Host_ConnectWiimote(int wm_idx, bool connect)
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void Host_ShowVideoConfig(void* parent, const std::string& backend_name,
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const std::string& config_name)
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{
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if (backend_name == "Direct3D" || backend_name == "OpenGL")
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if (backend_name == "Direct3D" || backend_name == "Direct3D 12 (experimental)" || backend_name == "OpenGL")
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{
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VideoConfigDiag diag((wxWindow*)parent, backend_name, config_name);
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diag.ShowModal();
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