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D3D12: Initial commit for D3D12 backend implementation.
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44
Source/Core/VideoBackends/D3D12/BoundingBox.cpp
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44
Source/Core/VideoBackends/D3D12/BoundingBox.cpp
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/CommonTypes.h"
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#include "Common/MsgHandler.h"
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#include "VideoBackends/D3D12/BoundingBox.h"
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#include "VideoCommon/VideoConfig.h"
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// D3D12TODO: Support bounding box behavior.
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namespace DX12
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{
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ID3D11UnorderedAccessView* BBox::GetUAV()
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{
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// D3D12TODO: Implement this;
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return nullptr;
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}
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void BBox::Init()
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{
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if (g_ActiveConfig.backend_info.bSupportsBBox)
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{
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// D3D12TODO: Implement this;
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}
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}
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void BBox::Shutdown()
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{
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// D3D12TODO: Implement this;
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}
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void BBox::Set(int index, int value)
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{
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// D3D12TODO: Implement this;
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}
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int BBox::Get(int index)
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{
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// D3D12TODO: Implement this;
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return 0;
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}
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};
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