D3D12: Initial commit for D3D12 backend implementation.

This commit is contained in:
hdcmeta
2016-01-07 19:40:35 -08:00
parent a2e2e36745
commit 8cc686b360
54 changed files with 12296 additions and 7 deletions

View File

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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/CommonTypes.h"
#include "Common/MsgHandler.h"
#include "VideoBackends/D3D12/BoundingBox.h"
#include "VideoCommon/VideoConfig.h"
// D3D12TODO: Support bounding box behavior.
namespace DX12
{
ID3D11UnorderedAccessView* BBox::GetUAV()
{
// D3D12TODO: Implement this;
return nullptr;
}
void BBox::Init()
{
if (g_ActiveConfig.backend_info.bSupportsBBox)
{
// D3D12TODO: Implement this;
}
}
void BBox::Shutdown()
{
// D3D12TODO: Implement this;
}
void BBox::Set(int index, int value)
{
// D3D12TODO: Implement this;
}
int BBox::Get(int index)
{
// D3D12TODO: Implement this;
return 0;
}
};