D3D12: Initial commit for D3D12 backend implementation.

This commit is contained in:
hdcmeta
2016-01-07 19:40:35 -08:00
parent a2e2e36745
commit 8cc686b360
54 changed files with 12296 additions and 7 deletions

View File

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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
#pragma once
#include <array>
#include <d3d12.h>
#include "VideoCommon/NativeVertexFormat.h"
namespace DX12
{
class D3DVertexFormat final : public NativeVertexFormat
{
std::array<D3D12_INPUT_ELEMENT_DESC, 15> m_elems;
UINT m_num_elems;
D3D12_INPUT_LAYOUT_DESC m_layout12;
public:
D3DVertexFormat(const PortableVertexDeclaration& vtx_decl);
~D3DVertexFormat();
void SetupVertexPointers();
D3D12_INPUT_LAYOUT_DESC GetActiveInputLayout12() const;
private:
void AddInputElementDescFromAttributeFormatIfValid(const AttributeFormat* format, const char* semantic_name, unsigned int semantic_index);
};
}