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D3D12: Initial commit for D3D12 backend implementation.
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Source/Core/VideoBackends/D3D12/ShaderConstantsManager.h
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23
Source/Core/VideoBackends/D3D12/ShaderConstantsManager.h
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "ShaderCache.h"
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namespace DX12
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{
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class ShaderConstantsManager final
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{
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public:
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static void Init();
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static void Shutdown();
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static bool LoadAndSetGeometryShaderConstants();
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static bool LoadAndSetPixelShaderConstants();
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static bool LoadAndSetVertexShaderConstants();
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};
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}
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