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D3D12: Initial commit for D3D12 backend implementation.
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45
Source/Core/VideoBackends/D3D12/Television.cpp
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45
Source/Core/VideoBackends/D3D12/Television.cpp
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// Copyright 2011 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <vector>
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/D3D12/D3DBase.h"
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#include "VideoBackends/D3D12/D3DShader.h"
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#include "VideoBackends/D3D12/D3DState.h"
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#include "VideoBackends/D3D12/D3DUtil.h"
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#include "VideoBackends/D3D12/Television.h"
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#include "VideoCommon/VideoConfig.h"
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// D3D12TODO: Add DX12 path for this file.
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namespace DX12
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{
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Television::Television()
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{
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// D3D12TODO: Add DX12 path for this file.
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}
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void Television::Init()
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{
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// D3D12TODO: Add DX12 path for this file.
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}
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void Television::Shutdown()
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{
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// D3D12TODO: Add DX12 path for this file.
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}
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void Television::Submit(u32 xfb_address, u32 stride, u32 width, u32 height)
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{
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// D3D12TODO: Add DX12 path for this file.
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}
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void Television::Render()
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{
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// D3D12TODO: Add DX12 path for this file.
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}
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}
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