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D3D12: Initial commit for D3D12 backend implementation.
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Source/Core/VideoBackends/D3D12/TextureEncoder.h
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32
Source/Core/VideoBackends/D3D12/TextureEncoder.h
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// Copyright 2011 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoCommon.h"
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namespace DX12
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{
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// Maximum number of bytes that can occur in a texture block-row generated by
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// the encoder
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static constexpr unsigned int MAX_BYTES_PER_BLOCK_ROW = (EFB_WIDTH / 4) * 64;
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// The maximum amount of data that the texture encoder can generate in one call
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static constexpr unsigned int MAX_BYTES_PER_ENCODE = MAX_BYTES_PER_BLOCK_ROW * (EFB_HEIGHT / 4);
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class TextureEncoder
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{
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public:
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virtual ~TextureEncoder() { }
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virtual void Init() = 0;
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virtual void Shutdown() = 0;
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// Returns size in bytes of encoded block of memory
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virtual void Encode(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
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bool is_intensity, bool scale_by_half) = 0;
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};
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}
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