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D3D12: Initial commit for D3D12 backend implementation.
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38
Source/Core/VideoBackends/D3D12/XFBEncoder.cpp
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38
Source/Core/VideoBackends/D3D12/XFBEncoder.cpp
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// Copyright 2011 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/CommonTypes.h"
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#include "Common/MsgHandler.h"
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#include "Common/Logging/Log.h"
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#include "VideoBackends/D3D12/D3DBase.h"
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#include "VideoBackends/D3D12/D3DShader.h"
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#include "VideoBackends/D3D12/D3DState.h"
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#include "VideoBackends/D3D12/FramebufferManager.h"
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#include "VideoBackends/D3D12/Render.h"
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#include "VideoBackends/D3D12/XFBEncoder.h"
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// D3D12TODO: Convert this file..
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namespace DX12
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{
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XFBEncoder::XFBEncoder()
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{ }
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void XFBEncoder::Init()
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{
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// D3D12TODO: Convert this file..
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}
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void XFBEncoder::Shutdown()
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{
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// D3D12TODO: Convert this file..
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}
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void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcRect, float gamma)
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{
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// D3D12TODO: Convert this file..
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}
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}
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