ShaderGeneration: Get rid of static buffers

This commit is contained in:
Lioncash
2015-12-26 16:00:23 -05:00
parent be8410dcad
commit 8ce3a4aa70
11 changed files with 63 additions and 118 deletions

View File

@ -12,7 +12,7 @@
#include "Common/Logging/Log.h"
#include "VideoCommon/ImageWrite.h"
bool SaveData(const std::string& filename, const char* data)
bool SaveData(const std::string& filename, const std::string& data)
{
std::ofstream f;
OpenFStream(f, filename, std::ios::binary);