ShaderGeneration: Get rid of static buffers

This commit is contained in:
Lioncash
2015-12-26 16:00:23 -05:00
parent be8410dcad
commit 8ce3a4aa70
11 changed files with 63 additions and 118 deletions

View File

@ -7,5 +7,5 @@
#include <string>
#include "Common/CommonTypes.h"
bool SaveData(const std::string& filename, const char* pdata);
bool SaveData(const std::string& filename, const std::string& data);
bool TextureToPng(u8* data, int row_stride, const std::string& filename, int width, int height, bool saveAlpha = true);