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Implement a simple benchmarking mode which logs FPS to a file
Very useful to compare performance between two builds, check the impact of a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is reset each time you launch a game. Only enabled if you check the "Log FPS to file" option in your graphics settings. Could be improved a bit: currently logs only every 1s (so you can't really see small variations), maybe output more infos to the fps.txt like average/stddev (but Excel/Libreoffice/Google Docs can compute that easily too).
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@ -6,6 +6,7 @@ set(SRCS Src/BPFunctions.cpp
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Src/DLCache.cpp
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Src/Debugger.cpp
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Src/Fifo.cpp
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Src/FPSCounter.cpp
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Src/FramebufferManagerBase.cpp
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Src/HiresTextures.cpp
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Src/ImageWrite.cpp
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