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Implement a simple benchmarking mode which logs FPS to a file
Very useful to compare performance between two builds, check the impact of a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is reset each time you launch a game. Only enabled if you check the "Log FPS to file" option in your graphics settings. Could be improved a bit: currently logs only every 1s (so you can't really see small variations), maybe output more infos to the fps.txt like average/stddev (but Excel/Libreoffice/Google Docs can compute that easily too).
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Source/Core/VideoCommon/Src/FPSCounter.h
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28
Source/Core/VideoCommon/Src/FPSCounter.h
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _FPS_COUNTER_H_
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#define _FPS_COUNTER_H_
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// Initializes the FPS counter.
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void InitFPSCounter();
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// Called when a frame is rendered. Returns the value to be displayed on
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// screen as the FPS counter (updated every second).
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int UpdateFPSCounter();
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#endif // _FPS_COUNTER_H_
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