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Implement a simple benchmarking mode which logs FPS to a file
Very useful to compare performance between two builds, check the impact of a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is reset each time you launch a game. Only enabled if you check the "Log FPS to file" option in your graphics settings. Could be improved a bit: currently logs only every 1s (so you can't really see small variations), maybe output more infos to the fps.txt like average/stddev (but Excel/Libreoffice/Google Docs can compute that easily too).
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@ -183,6 +183,7 @@
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<ClCompile Include="Src\DLCache.cpp" />
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<ClCompile Include="Src\EmuWindow.cpp" />
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<ClCompile Include="Src\Fifo.cpp" />
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<ClCompile Include="Src\FPSCounter.cpp" />
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<ClCompile Include="Src\FramebufferManagerBase.cpp" />
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<ClCompile Include="Src\HiresTextures.cpp" />
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<ClCompile Include="Src\ImageWrite.cpp" />
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@ -228,6 +229,7 @@
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<ClInclude Include="Src\DLCache.h" />
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<ClInclude Include="Src\EmuWindow.h" />
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<ClInclude Include="Src\Fifo.h" />
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<ClInclude Include="Src\FPSCounter.h" />
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<ClInclude Include="Src\FramebufferManagerBase.h" />
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<ClInclude Include="Src\HiresTextures.h" />
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<ClInclude Include="Src\ImageWrite.h" />
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