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DX9 debugger improvements:
- Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes. - Implement dumping vertex declaration and vertex/index data. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6496 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -66,6 +66,7 @@ bool TextureCache::TCacheEntry::Save(const char filename[])
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void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level, bool autogen_mips)
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{
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DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE,true);
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D3D::ReplaceTexture2D(texture, temp, width, height, expanded_width, d3d_fmt, swap_r_b, level);
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// D3D9 will automatically generate mip maps if necessary
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}
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@ -214,6 +215,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, u
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entry->swap_r_b = swap_r_b;
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entry->d3d_fmt = d3d_fmt;
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DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE,true);
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return entry;
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}
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