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DX9 debugger improvements:
- Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes. - Implement dumping vertex declaration and vertex/index data. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6496 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -58,10 +58,8 @@ public:
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static LPDIRECT3DVERTEXSHADER9 GetSimpleVertexShader(int level);
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static LPDIRECT3DVERTEXSHADER9 GetClearVertexShader();
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static bool InsertByteCode(const VERTEXSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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static std::string GetCurrentShaderCode();
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#endif
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static LPDIRECT3DVERTEXSHADER9 CompileCgShader(const char *pstrprogram);
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};
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#endif // _VERTEXSHADERCACHE_H
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