DX9 debugger improvements:

- Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes.
- Implement dumping vertex declaration and vertex/index data.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6496 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-11-29 16:16:48 +00:00
parent 40c4e5f9a7
commit 8d123adf64
11 changed files with 173 additions and 30 deletions

View File

@ -180,7 +180,7 @@ void DllConfig(void *_hParent)
{
const D3D::Adapter &adapter = D3D::GetAdapter(g_Config.iAdapter);
for (int i = 0; i < adapter.aa_levels.size(); ++i)
for (int i = 0; i < (int)adapter.aa_levels.size(); ++i)
g_Config.backend_info.AAModes.push_back(adapter.aa_levels[i].name);
}