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Instead of invalidating texcache whenever the graphics configuration dialog gets opened, clean up textures on configuration changes.
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@ -66,8 +66,6 @@ void VideoConfigDiag::Event_Close(wxCloseEvent& ev)
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g_Config.Save((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
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EndModal(wxID_OK);
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TextureCache::InvalidateDefer(); // For settings like hi-res textures/texture format/etc.
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}
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wxString backend_desc = wxTRANSLATE("Selects what graphics API to use internally.\nDirect3D 9 usually is the fastest one. OpenGL is more accurate though. Direct3D 11 is somewhere between the two.\nNote that the Direct3D backends are only available on Windows.\n\nIf unsure, use Direct3D 9.");
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