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Instead of invalidating texcache whenever the graphics configuration dialog gets opened, clean up textures on configuration changes.
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@ -135,8 +135,8 @@ struct VideoConfig
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bool bEnablePerPixelDepth;
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int iLog; // CONF_ bits
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int iSaveTargetId;
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int iSaveTargetId; // TODO: Should be dropped
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//currently unused:
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int iCompileDLsLevel;
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