mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
DSP HLE: Break out the ADPCM decoder, add a few comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3504 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -21,6 +21,7 @@
|
||||
#include "../Globals.h"
|
||||
#include "UCodes.h"
|
||||
#include "UCode_Zelda.h"
|
||||
#include "UCode_Zelda_ADPCM.h"
|
||||
#include "../MailHandler.h"
|
||||
|
||||
#include "../main.h"
|
||||
@ -28,9 +29,6 @@
|
||||
|
||||
#include "WaveFile.h"
|
||||
|
||||
|
||||
|
||||
|
||||
class CResampler
|
||||
{
|
||||
public:
|
||||
@ -86,11 +84,8 @@ public:
|
||||
FixedSizeQueue<s16, queue_maxlength> sample_queue;
|
||||
int m_queueSize;
|
||||
int m_mode;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
CUCode_Zelda::CUCode_Zelda(CMailHandler& _rMailHandler)
|
||||
: IUCode(_rMailHandler)
|
||||
, m_numSteps(0)
|
||||
@ -107,7 +102,7 @@ CUCode_Zelda::CUCode_Zelda(CMailHandler& _rMailHandler)
|
||||
m_rMailHandler.PushMail(0xF3551111); // handshake
|
||||
memset(m_Buffer, 0, sizeof(m_Buffer));
|
||||
|
||||
for (int i=0; i<0x10; i++)
|
||||
for (int i = 0; i < 0x10; i++)
|
||||
m_PBMask[i] = false;
|
||||
|
||||
templbuffer = new int[1024 * 1024];
|
||||
@ -151,10 +146,11 @@ void CUCode_Zelda::UpdatePB(ZPB& _rPB, int *templbuffer, int *temprbuffer, u32 _
|
||||
// zelda:
|
||||
// perhaps init or "has played before"
|
||||
pTest[0x32] = 0x00;
|
||||
pTest[0x66] = 0x00; // history1
|
||||
pTest[0x66] = 0x00; // history1
|
||||
pTest[0x67] = 0x00; // history2
|
||||
|
||||
// samplerate? length? num of samples? i dunno...
|
||||
// Likely length...
|
||||
pTest[0x3a] = pTest[0x8a];
|
||||
pTest[0x3b] = pTest[0x8b];
|
||||
|
||||
@ -163,66 +159,29 @@ void CUCode_Zelda::UpdatePB(ZPB& _rPB, int *templbuffer, int *temprbuffer, u32 _
|
||||
pTest[0x39] = pTest[0x8d];
|
||||
}
|
||||
|
||||
if (pTest[0x01] != 0) // early out... i dunno if this can happen because we filter it above
|
||||
{
|
||||
if (pTest[0x01] != 0) // 0747 early out... i dunno if this can happen because we filter it above
|
||||
return;
|
||||
}
|
||||
|
||||
u32 t1 = pTest[0x39];
|
||||
u32 t2 = pTest[0x38];
|
||||
u32 ARAMAddr = (t2<<16) | t1;
|
||||
u32 ARAMAddr = (pTest[0x38] << 16) | pTest[0x39];
|
||||
u32 NumberOfSamples = (pTest[0x3a] << 16) | pTest[0x3b];
|
||||
|
||||
// ????????????????????????????????
|
||||
u32 t3 = pTest[0x3a];
|
||||
u32 t4 = pTest[0x3b];
|
||||
u32 NumberOfSamples = (t3<<16) | t4;
|
||||
// round upwards how many samples we need to copy, 0759
|
||||
NumberOfSamples = (NumberOfSamples + 0xf) >> 4; // i think the lower 4 are the fraction
|
||||
|
||||
|
||||
u32 frac = NumberOfSamples& 0xF;
|
||||
|
||||
u32 frac = NumberOfSamples & 0xF;
|
||||
|
||||
u8 inBuffer[9];
|
||||
short outbuf[16];
|
||||
u32 sampleCount = 0;
|
||||
|
||||
// It must be something like this:
|
||||
|
||||
// The PB contains a small sample buffer of 0x4D decoded samples.
|
||||
// If it's empty or "used", decode to it.
|
||||
// Then, resample from this buffer to the output as you go. When it needs
|
||||
// wrapping, decode more.
|
||||
|
||||
#define USE_RESAMPLE 1
|
||||
#if USE_RESAMPLE == 1
|
||||
|
||||
while(NumberOfSamples > 0)
|
||||
{
|
||||
for (int i=0; i<9; i++)
|
||||
{
|
||||
inBuffer[i] = g_dspInitialize.pARAM_Read_U8(ARAMAddr);
|
||||
ARAMAddr++;
|
||||
}
|
||||
|
||||
AFCdecodebuffer((char*)inBuffer, outbuf, (short*)&pTest[0x66], (short*)&pTest[0x67]);
|
||||
CResampler Sampler(outbuf, 16, 48000);
|
||||
|
||||
|
||||
while (Sampler.m_queueSize > 0)
|
||||
{
|
||||
int sample = Sampler.sample_queue.front();
|
||||
Sampler.sample_queue.pop();
|
||||
Sampler.m_queueSize-=1;
|
||||
|
||||
templbuffer[sampleCount] += sample;
|
||||
temprbuffer[sampleCount] += sample;
|
||||
sampleCount++;
|
||||
|
||||
if (sampleCount > _Size)
|
||||
break;
|
||||
}
|
||||
|
||||
if (sampleCount > _Size)
|
||||
break;
|
||||
|
||||
NumberOfSamples--;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#if USE_RESAMPLE != 1
|
||||
for (int s=0; s<(_Size/16);s++)
|
||||
{
|
||||
for (int i=0; i<9; i++)
|
||||
@ -246,9 +205,38 @@ void CUCode_Zelda::UpdatePB(ZPB& _rPB, int *templbuffer, int *temprbuffer, u32 _
|
||||
if (NumberOfSamples<=0)
|
||||
break;
|
||||
}
|
||||
#else
|
||||
while (NumberOfSamples > 0)
|
||||
{
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
inBuffer[i] = g_dspInitialize.pARAM_Read_U8(ARAMAddr);
|
||||
ARAMAddr++;
|
||||
}
|
||||
|
||||
AFCdecodebuffer(m_AFCCoefTable, (char*)inBuffer, outbuf, (short*)&pTest[0x66], (short*)&pTest[0x67], 9);
|
||||
CResampler Sampler(outbuf, 16, 48000);
|
||||
|
||||
while (Sampler.m_queueSize > 0)
|
||||
{
|
||||
int sample = Sampler.sample_queue.front();
|
||||
Sampler.sample_queue.pop();
|
||||
Sampler.m_queueSize-=1;
|
||||
|
||||
templbuffer[sampleCount] += sample;
|
||||
temprbuffer[sampleCount] += sample;
|
||||
sampleCount++;
|
||||
|
||||
if (sampleCount > _Size)
|
||||
break;
|
||||
}
|
||||
|
||||
if (sampleCount > _Size)
|
||||
break;
|
||||
|
||||
NumberOfSamples--;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (NumberOfSamples == 0)
|
||||
{
|
||||
pTest[0x01] = 1; // we are done ??
|
||||
@ -256,6 +244,7 @@ void CUCode_Zelda::UpdatePB(ZPB& _rPB, int *templbuffer, int *temprbuffer, u32 _
|
||||
|
||||
// write back
|
||||
NumberOfSamples = (NumberOfSamples << 4); // missing fraction
|
||||
|
||||
pTest[0x38] = ARAMAddr >> 16;
|
||||
pTest[0x39] = ARAMAddr & 0xFFFF;
|
||||
pTest[0x3a] = NumberOfSamples >> 16;
|
||||
@ -268,7 +257,7 @@ void CUCode_Zelda::UpdatePB(ZPB& _rPB, int *templbuffer, int *temprbuffer, u32 _
|
||||
static u8 Buffer[500000];
|
||||
for (int i =0; i<NumberOfSamples*9; i++)
|
||||
{
|
||||
Buffer[i]=g_dspInitialize.pARAM_Read_U8(ARAMAddr+i);
|
||||
Buffer[i] = g_dspInitialize.pARAM_Read_U8(ARAMAddr+i);
|
||||
}
|
||||
|
||||
// yes, the dumps are really zelda sound ;)
|
||||
@ -297,21 +286,12 @@ void CUCode_Zelda::UpdatePB(ZPB& _rPB, int *templbuffer, int *temprbuffer, u32 _
|
||||
|
||||
void CUCode_Zelda::Update(int cycles)
|
||||
{
|
||||
// check if we have to sent something
|
||||
// if (!m_rMailHandler.IsEmpty())
|
||||
// g_dspInitialize.pGenerateDSPInterrupt();
|
||||
|
||||
// This is called at arbitrary intervals from the core emu.
|
||||
// We don't need it.
|
||||
}
|
||||
|
||||
|
||||
void CUCode_Zelda::HandleMail(u32 _uMail)
|
||||
{
|
||||
// XK: Sync mails spam the logs
|
||||
/*
|
||||
DEBUG_LOG(DSPHLE, "Zelda mail 0x%08X, list in progress? %s, sync in progress? %s", _uMail,
|
||||
m_bListInProgress ? "Yes" : "No", m_bSyncInProgress ? "Yes" : "No");
|
||||
*/
|
||||
|
||||
switch (m_MailState)
|
||||
{
|
||||
case WaitForMail:
|
||||
@ -334,8 +314,6 @@ void CUCode_Zelda::HandleMail(u32 _uMail)
|
||||
|
||||
case ReadingFrameSync:
|
||||
{
|
||||
// PanicAlert("SyncMail: 0x%08x", _uMail);
|
||||
|
||||
int Slot = (_uMail >> 16) & 0x000F;
|
||||
m_PBMask[Slot] = _uMail & 0xFFFF;
|
||||
m_MailState = WaitForMail;
|
||||
@ -368,48 +346,38 @@ void CUCode_Zelda::HandleMail(u32 _uMail)
|
||||
m_MailState = WaitForMail;
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void CUCode_Zelda::MixAdd(short* _pBuffer, int _iSize)
|
||||
{
|
||||
//TODO(XK): Zelda UCode MixAdd?
|
||||
if (m_NumberOfFramesToRender > 0)
|
||||
{
|
||||
if (m_NumPBs <= m_MaxSyncedPB) // we just render if all PBs are synced...Zelda does it in steps of 0x10 PBs but hey this is HLE
|
||||
{
|
||||
|
||||
if (_iSize > 1024 * 1024)
|
||||
_iSize = 1024 * 1024;
|
||||
|
||||
memset(templbuffer, 0, _iSize * sizeof(int));
|
||||
memset(temprbuffer, 0, _iSize * sizeof(int));
|
||||
|
||||
CopyPBsFromRAM();
|
||||
|
||||
// render frame...
|
||||
for (u32 i = 0; i < m_NumPBs; i++)
|
||||
{
|
||||
CopyPBsFromRAM();
|
||||
|
||||
// render frame...
|
||||
for (u32 i=0; i<m_NumPBs; i++)
|
||||
// masking of PBs is done in zelda 0272... skip it for the moment
|
||||
/* int Slot = i >> 4;
|
||||
int Mask = i & 0x0F;
|
||||
if (m_PBMask[Slot] & Mask)) */
|
||||
{
|
||||
// masking of PBs is done in zelda 0272... skip it for the moment
|
||||
/* int Slot = i >> 4;
|
||||
int Mask = i & 0x0F;
|
||||
if (m_PBMask[Slot] & Mask))*/
|
||||
{
|
||||
UpdatePB(m_PBs[i], templbuffer, temprbuffer, _iSize);
|
||||
}
|
||||
}
|
||||
|
||||
CopyPBsToRAM();
|
||||
m_MaxSyncedPB = 0;
|
||||
UpdatePB(m_PBs[i], templbuffer, temprbuffer, _iSize);
|
||||
}
|
||||
}
|
||||
CopyPBsToRAM();
|
||||
m_MaxSyncedPB = 0;
|
||||
|
||||
|
||||
if(_pBuffer) {
|
||||
if (_pBuffer) {
|
||||
for (int i = 0; i < _iSize; i++)
|
||||
{
|
||||
// Clamp into 16-bit. Maybe we should add a volume compressor here.
|
||||
@ -430,7 +398,6 @@ void CUCode_Zelda::MixAdd(short* _pBuffer, int _iSize)
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_CurrentFrameToRender++;
|
||||
|
||||
// sync, we are ready
|
||||
@ -450,9 +417,6 @@ void CUCode_Zelda::MixAdd(short* _pBuffer, int _iSize)
|
||||
m_CurrentFrameToRender = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// zelda debug ..803F6418
|
||||
@ -480,29 +444,29 @@ void CUCode_Zelda::ExecuteList()
|
||||
m_NumPBs = 0x40;
|
||||
}
|
||||
|
||||
u32 tmp[4];
|
||||
m_PBAddress = tmp[0] = Read32();
|
||||
tmp[1] = Read32();
|
||||
tmp[2] = Read32();
|
||||
tmp[3] = Read32();
|
||||
m_PBAddress = Read32();
|
||||
u32 DSPADPCM_FILTER = Read32();
|
||||
u32 DSPRES_FILTER = Read32();
|
||||
m_PBAddress2 = Read32();
|
||||
|
||||
// What is this stuff?
|
||||
u16 Buffer[0x280];
|
||||
for (int i=0; i<0x280;i++)
|
||||
for (int i = 0; i < 0x280; i++)
|
||||
{
|
||||
Buffer[i] = Memory_Read_U16(tmp[1] + (i*2));
|
||||
Buffer[i] = Memory_Read_U16(DSPADPCM_FILTER + (i*2));
|
||||
}
|
||||
|
||||
u16* pTmp = (u16*)m_AFCCoefTable;
|
||||
for (int i=0; i<0x20;i++)
|
||||
for (int i = 0; i < 0x20; i++)
|
||||
{
|
||||
pTmp[i] = Memory_Read_U16(tmp[2] + (i*2));
|
||||
pTmp[i] = Memory_Read_U16(DSPRES_FILTER + (i*2));
|
||||
}
|
||||
|
||||
DEBUG_LOG(DSPHLE, "DsetupTable");
|
||||
DEBUG_LOG(DSPHLE, "???: 0x%08x", tmp[0]);
|
||||
DEBUG_LOG(DSPHLE, "DSPADPCM_FILTER (size: 0x500): 0x%08x", tmp[1]);
|
||||
DEBUG_LOG(DSPHLE, "DSPRES_FILTER (size: 0x40): 0x%08x", tmp[2]);
|
||||
DEBUG_LOG(DSPHLE, "???: 0x%08x", tmp[3]);
|
||||
DEBUG_LOG(DSPHLE, "Param Blocks 1: 0x%08x", m_PBAddress);
|
||||
DEBUG_LOG(DSPHLE, "DSPADPCM_FILTER (size: 0x500): 0x%08x", tmp1);
|
||||
DEBUG_LOG(DSPHLE, "DSPRES_FILTER (size: 0x40): 0x%08x", tmp2);
|
||||
DEBUG_LOG(DSPHLE, "Param Blocks 2: 0x%08x", m_PBAddress2);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -510,52 +474,47 @@ void CUCode_Zelda::ExecuteList()
|
||||
// SyncFrame doesn't send a 0xDCD10004 SYNC at all ... just the 0xDCD10005 for "frame end"
|
||||
case 0x02:
|
||||
{
|
||||
u32 tmp[3];
|
||||
tmp[0] = Read32();
|
||||
tmp[1] = Read32();
|
||||
tmp[2] = Read32();
|
||||
m_MixingBufferLeft = Read32();
|
||||
m_MixingBufferRight = Read32();
|
||||
|
||||
m_NumberOfFramesToRender = (CmdMail >> 16) & 0xFF;
|
||||
m_MaxSyncedPB = 0;
|
||||
|
||||
DEBUG_LOG(DSPHLE, "DsyncFrame");
|
||||
DEBUG_LOG(DSPHLE, "???: 0x%08x", tmp[0]);
|
||||
DEBUG_LOG(DSPHLE, "???: 0x%08x", tmp[1]);
|
||||
DEBUG_LOG(DSPHLE, "DSPADPCM_FILTER (size: 0x500): 0x%08x", tmp[2]);
|
||||
DEBUG_LOG(DSPHLE, "Left Mixing Buffer: 0x%08x", m_MixingBufferLeft);
|
||||
DEBUG_LOG(DSPHLE, "Right Mixing Buffer: 0x%08x", m_MixingBufferRight);
|
||||
|
||||
// This is where we should render.
|
||||
soundStream->GetMixer()->SetHLEReady(true);
|
||||
}
|
||||
return;
|
||||
|
||||
/*
|
||||
case 0x03: break; // dunno ... zelda ww jmps to 0x0073
|
||||
case 0x04: break; // dunno ... zelda ww jmps to 0x0580
|
||||
case 0x05: break; // dunno ... zelda ww jmps to 0x0592
|
||||
case 0x06: break; // dunno ... zelda ww jmps to 0x0469
|
||||
|
||||
case 0x07: break; // dunno ... zelda ww jmps to 0x044d
|
||||
case 0x08: break; // Mixer ... zelda ww jmps to 0x0485
|
||||
case 0x09: break; // dunno ... zelda ww jmps to 0x044d
|
||||
case 0x03: break; // dunno ... zelda ww jmps to 0x0073
|
||||
case 0x04: break; // dunno ... zelda ww jmps to 0x0580
|
||||
case 0x05: break; // dunno ... zelda ww jmps to 0x0592
|
||||
case 0x06: break; // dunno ... zelda ww jmps to 0x0469
|
||||
case 0x07: break; // dunno ... zelda ww jmps to 0x044d
|
||||
case 0x08: break; // Mixer ... zelda ww jmps to 0x0485
|
||||
case 0x09: break; // dunno ... zelda ww jmps to 0x044d
|
||||
*/
|
||||
|
||||
// DsetDolbyDelay ... zelda ww jumps to 0x00b2
|
||||
case 0x0d:
|
||||
{
|
||||
u32 tmp[2];
|
||||
u32 tmp[1];
|
||||
tmp[0] = Read32();
|
||||
tmp[1] = Read32();
|
||||
|
||||
DEBUG_LOG(DSPHLE, "DSetDolbyDelay");
|
||||
DEBUG_LOG(DSPHLE, "DOLBY2_DELAY_BUF (size 0x960): 0x%08x", tmp[0]);
|
||||
DEBUG_LOG(DSPHLE, "DSPRES_FILTER (size 0x500): 0x%08x", tmp[1]);
|
||||
}
|
||||
break;
|
||||
|
||||
// Set VARAM
|
||||
// Luigi__: in the real Zelda ucode, this opcode is dummy
|
||||
// however, in the ucode used by SMG it isn't
|
||||
// Set VARAM
|
||||
// Luigi__: in the real Zelda ucode, this opcode is dummy
|
||||
// however, in the ucode used by SMG it isn't
|
||||
case 0x0e:
|
||||
{
|
||||
DEBUG_LOG(DSPHLE, "Set VARAM - ???");
|
||||
/*
|
||||
00b0 0080 037d lri $AR0, #0x037d
|
||||
00b2 0e01 lris $AC0.M, #0x01
|
||||
@ -581,8 +540,6 @@ void CUCode_Zelda::ExecuteList()
|
||||
m_rMailHandler.PushMail(0xF3550000 | Sync);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void CUCode_Zelda::CopyPBsFromRAM()
|
||||
{
|
||||
for (u32 i = 0; i < m_NumPBs; i++)
|
||||
@ -619,100 +576,11 @@ void CUCode_Zelda::CopyPBsToRAM()
|
||||
// input = location of encoded source samples
|
||||
// out = location of destination buffer (16 bits / sample)
|
||||
|
||||
|
||||
// I am sure that there are 5 bytes of input for 16 samples output too... just check the UCode
|
||||
// if (type == 5) -> 5 input bytes
|
||||
// if (type == 9) -> 9 input bytes
|
||||
//
|
||||
|
||||
int CUCode_Zelda::AFCdecodebuffer(char *input, signed short *out, short * histp, short * hist2p, int type)
|
||||
{
|
||||
int sample;
|
||||
short nibbles[16];
|
||||
int i,j;
|
||||
char *src,*dst;
|
||||
short idx;
|
||||
short delta;
|
||||
short hist=*histp;
|
||||
short hist2=*hist2p;
|
||||
|
||||
dst = (char*)out;
|
||||
|
||||
src=input;
|
||||
delta = 1<<(((*src)>>4)&0xf);
|
||||
idx = (*src)&0xf;
|
||||
|
||||
src++;
|
||||
|
||||
if (type == 9)
|
||||
{
|
||||
for(i = 0; i < 16; i = i + 2) {
|
||||
j = ( *src & 255) >> 4;
|
||||
nibbles[i] = j;
|
||||
j = *src & 255 & 15;
|
||||
nibbles[i+1] = j;
|
||||
src++;
|
||||
}
|
||||
|
||||
for(i = 0; i < 16; i = i + 1) {
|
||||
if(nibbles[i] >= 8)
|
||||
nibbles[i] = nibbles[i] - 16;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// untested !!! i havnt seen such a sample yet :)
|
||||
for(i = 0; i < 16; i = i + 4)
|
||||
{
|
||||
|
||||
j = (*src >> 0) & 0x02;
|
||||
nibbles[i] = j;
|
||||
|
||||
j = (*src >> 2) & 0x02;
|
||||
nibbles[i+1] = j;
|
||||
|
||||
j = (*src >> 4) & 0x02;
|
||||
nibbles[i+2] = j;
|
||||
|
||||
j = (*src >> 6) & 0x02;
|
||||
nibbles[i+3] = j;
|
||||
|
||||
src++;
|
||||
}
|
||||
|
||||
for(i = 0; i < 16; i = i + 1)
|
||||
{
|
||||
if(nibbles[i] >= 2)
|
||||
nibbles[i] = nibbles[i] - 4;
|
||||
}
|
||||
}
|
||||
|
||||
for(i = 0; i<16 ; i = i + 1) {
|
||||
|
||||
sample = (delta * nibbles[i])<<11;
|
||||
sample += ((long)hist * m_AFCCoefTable[idx][0]) + ((long)hist2 * m_AFCCoefTable[idx][1]);
|
||||
sample = sample >> 11;
|
||||
|
||||
if(sample > 32767) {
|
||||
sample = 32767;
|
||||
}
|
||||
if(sample < -32768) {
|
||||
sample = -32768;
|
||||
}
|
||||
|
||||
*(short*)dst = (short)sample;
|
||||
dst = dst + 2;
|
||||
|
||||
hist2 = hist;
|
||||
hist = (short)sample;
|
||||
|
||||
}
|
||||
*histp=hist;
|
||||
*hist2p=hist2;
|
||||
|
||||
return((int)src);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// --- Debug Helper
|
||||
@ -722,14 +590,18 @@ int CUCode_Zelda::AFCdecodebuffer(char *input, signed short *out, short * histp,
|
||||
void CUCode_Zelda::DumpPB(const ZPB& _rPB)
|
||||
{
|
||||
u16* pTmp = (u16*)&_rPB;
|
||||
FILE* pF = fopen("e:\\PB.txt", "wt");
|
||||
FILE* pF = fopen("d:\\dump\\PB.txt", "a");
|
||||
if (pF)
|
||||
{
|
||||
for (int i=0; i<0xc0;i++)
|
||||
{
|
||||
fprintf(pF, "[0x%02x] 0x%04x\n", i, pTmp[i]);
|
||||
}
|
||||
fclose(pF);
|
||||
if (_rPB.addr_high)
|
||||
{
|
||||
for (int i = 0; i < 0xc0; i += 4)
|
||||
{
|
||||
fprintf(pF, "[0x%02x] %04x %04x %04x %04x\n", i, pTmp[i], pTmp[i + 1], pTmp[i + 2], pTmp[i + 3]);
|
||||
}
|
||||
fprintf(pF, "\n");
|
||||
fclose(pF);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -755,7 +627,6 @@ int CUCode_Zelda::DumpAFC(u8* pIn, const int size, const int srate)
|
||||
0x02, 0x00, 0x10, 0x00, 0x64, 0x61, 0x74, 0x61, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
|
||||
outfile = fopen("d:/supa.wav","wb");
|
||||
if (!outfile) return 1;
|
||||
|
||||
@ -771,7 +642,7 @@ int CUCode_Zelda::DumpAFC(u8* pIn, const int size, const int srate)
|
||||
memcpy(inbuf, pIn, 9);
|
||||
pIn += 9;
|
||||
|
||||
AFCdecodebuffer((char*)inbuf,outbuf,&hist,&hist2);
|
||||
AFCdecodebuffer(m_AFCCoefTable, (char*)inbuf,outbuf,&hist,&hist2,9);
|
||||
|
||||
if (fwrite(outbuf,1,16*2,outfile) != 16*2)
|
||||
return 1;
|
||||
@ -782,7 +653,6 @@ int CUCode_Zelda::DumpAFC(u8* pIn, const int size, const int srate)
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void CUCode_Zelda::DoState(PointerWrap &p) {
|
||||
p.Do(m_MailState);
|
||||
p.Do(m_PBMask);
|
||||
|
Reference in New Issue
Block a user