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Migrate SConfig::m_is_mios to System.
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@ -335,9 +335,9 @@ private:
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DiscIO::Region* region;
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};
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bool SConfig::SetPathsAndGameMetadata(const BootParameters& boot)
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bool SConfig::SetPathsAndGameMetadata(Core::System& system, const BootParameters& boot)
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{
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m_is_mios = false;
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system.SetIsMIOS(false);
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m_disc_booted_from_game_list = false;
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if (!std::visit(SetGameMetadata(this, &m_region), boot.parameters))
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return false;
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