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Migrate SConfig::m_is_mios to System.
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@ -22,7 +22,8 @@ class IniFile;
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namespace Core
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{
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class CPUThreadGuard;
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}
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class System;
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} // namespace Core
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namespace DiscIO
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{
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@ -52,7 +53,6 @@ struct SConfig
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bool bCopyWiiSaveNetplay = true;
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bool bWii = false;
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bool m_is_mios = false;
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DiscIO::Region m_region;
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@ -80,7 +80,7 @@ struct SConfig
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void LoadDefaults();
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static std::string MakeGameID(std::string_view file_name);
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bool SetPathsAndGameMetadata(const BootParameters& boot);
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bool SetPathsAndGameMetadata(Core::System& system, const BootParameters& boot);
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DiscIO::Language GetCurrentLanguage(bool wii) const;
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DiscIO::Language GetLanguageAdjustedForRegion(bool wii, DiscIO::Region region) const;
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std::string GetGameTDBImageRegionCode(bool wii, DiscIO::Region region) const;
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