VertexLoaders: make positions more compact

This commit is contained in:
Tillmann Karras
2015-03-17 07:05:19 +01:00
parent 5a51bc10e5
commit 8d90ecda7f
5 changed files with 19 additions and 18 deletions

View File

@ -30,8 +30,8 @@ void LOADERDECL Pos_ReadDirect(VertexLoader* loader)
DataReader dst(g_vertex_manager_write_ptr, nullptr);
DataReader src(g_video_buffer_read_ptr, nullptr);
for (int i = 0; i < 3; ++i)
dst.Write(i < N ? PosScale(src.Read<T>(), scale) : 0.f);
for (int i = 0; i < N; ++i)
dst.Write(PosScale(src.Read<T>(), scale));
g_vertex_manager_write_ptr = dst.GetPointer();
g_video_buffer_read_ptr = src.GetPointer();
@ -50,8 +50,8 @@ void LOADERDECL Pos_ReadIndex(VertexLoader* loader)
auto const scale = loader->m_posScale;
DataReader dst(g_vertex_manager_write_ptr, nullptr);
for (int i = 0; i < 3; ++i)
dst.Write(i < N ? PosScale(Common::FromBigEndian(data[i]), scale) : 0.f);
for (int i = 0; i < N; ++i)
dst.Write(PosScale(Common::FromBigEndian(data[i]), scale));
g_vertex_manager_write_ptr = dst.GetPointer();
LOG_VTX();