Implement Triforce ID parsing

This commit is contained in:
Zopolis4
2021-12-17 18:56:48 +11:00
parent 71f654cdc4
commit 8d94d25203
11 changed files with 99 additions and 17 deletions

View File

@ -106,11 +106,13 @@ QGroupBox* InfoWidget::CreateGameDetails()
.arg(m_game.GetRevision()));
QString game_id_string = QString::fromStdString(m_game.GetGameID());
QString triforce_id_string = QString::fromStdString(m_game.GetTriforceID());
if (const u64 title_id = m_game.GetTitleID())
game_id_string += QStringLiteral(" (%1)").arg(title_id, 16, 16, QLatin1Char('0'));
QLineEdit* game_id = CreateValueDisplay(game_id_string);
QLineEdit* triforce_id = CreateValueDisplay(triforce_id_string);
QLineEdit* country = CreateValueDisplay(DiscIO::GetName(m_game.GetCountry(), true));
@ -121,6 +123,8 @@ QGroupBox* InfoWidget::CreateGameDetails()
m_game.GetMakerID() + ")");
layout->addRow(tr("Name:"), internal_name);
if (m_game.GetPlatform() == DiscIO::Platform::Triforce)
layout->addRow(tr("Triforce ID:"), triforce_id);
layout->addRow(tr("Game ID:"), game_id);
layout->addRow(tr("Country:"), country);
layout->addRow(tr("Maker:"), maker);