Implement Triforce ID parsing

This commit is contained in:
Zopolis4
2021-12-17 18:56:48 +11:00
parent 71f654cdc4
commit 8d94d25203
11 changed files with 99 additions and 17 deletions

View File

@ -131,6 +131,7 @@ GameFile::GameFile(std::string path) : m_file_path(std::move(path))
m_internal_name = volume->GetInternalName();
m_game_id = volume->GetGameID();
m_gametdb_id = volume->GetGameTDBID();
m_triforce_id = volume->GetTriforceID();
m_title_id = volume->GetTitleID().value_or(0);
m_maker_id = volume->GetMakerID();
m_revision = volume->GetRevision().value_or(0);
@ -311,6 +312,7 @@ void GameFile::DoState(PointerWrap& p)
p.Do(m_internal_name);
p.Do(m_game_id);
p.Do(m_gametdb_id);
p.Do(m_triforce_id);
p.Do(m_title_id);
p.Do(m_maker_id);
@ -499,7 +501,8 @@ const std::string& GameFile::GetName(const Core::TitleDatabase& title_database)
if (IsModDescriptor())
return GetName(Variant::LongAndPossiblyCustom);
const std::string& database_name = title_database.GetTitleName(m_gametdb_id, GetConfigLanguage());
const std::string& database_name =
title_database.GetTitleName(m_gametdb_id, m_triforce_id, GetConfigLanguage());
return database_name.empty() ? GetName(Variant::LongAndPossiblyCustom) : database_name;
}