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CPU: Convert state enum to an enum class
Gets enum constants out of the immediate namespace. Also makes it strongly typed like the other state enums.
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@ -99,19 +99,22 @@ public:
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const char* GetName() override { return "FifoPlayer"; }
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void Run() override
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{
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while (CPU::GetState() == CPU::CPU_RUNNING)
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while (CPU::GetState() == CPU::State::Running)
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{
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switch (m_parent->AdvanceFrame())
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{
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case CPU::CPU_POWERDOWN:
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case CPU::State::PowerDown:
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CPU::Break();
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Host_Message(WM_USER_STOP);
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break;
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case CPU::CPU_STEPPING:
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case CPU::State::Stepping:
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CPU::Break();
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Host_UpdateMainFrame();
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break;
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case CPU::State::Running:
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break;
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}
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}
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}
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@ -120,15 +123,15 @@ private:
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FifoPlayer* m_parent;
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};
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int FifoPlayer::AdvanceFrame()
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CPU::State FifoPlayer::AdvanceFrame()
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{
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if (m_CurrentFrame >= m_FrameRangeEnd)
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{
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if (!m_Loop)
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return CPU::CPU_POWERDOWN;
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return CPU::State::PowerDown;
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// If there are zero frames in the range then sleep instead of busy spinning
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if (m_FrameRangeStart >= m_FrameRangeEnd)
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return CPU::CPU_STEPPING;
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return CPU::State::Stepping;
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// When looping, reload the contents of all the BP/CP/CF registers.
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// This ensures that each time the first frame is played back, the state of the
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@ -148,7 +151,7 @@ int FifoPlayer::AdvanceFrame()
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WriteFrame(m_File->GetFrame(m_CurrentFrame), m_FrameInfo[m_CurrentFrame]);
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++m_CurrentFrame;
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return CPU::CPU_RUNNING;
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return CPU::State::Running;
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}
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std::unique_ptr<CPUCoreBase> FifoPlayer::GetCPUCore()
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