Formatting cleanup for VideoCommon.

Block braces on new lines.

Also killed off trailing whitespace and dangling elses.

Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
This commit is contained in:
Lioncash
2013-04-24 09:21:54 -04:00
parent c118c71eac
commit 8da425b008
35 changed files with 559 additions and 258 deletions

View File

@ -102,7 +102,9 @@ void BPWritten(const BPCmd& bp)
if (!mapTexFound)
{
if (bp.address != BPMEM_TEV_COLOR_ENV && bp.address != BPMEM_TEV_ALPHA_ENV)
{
numWrites = 0;
}
else if (++numWrites >= 100) // seem that if 100 consecutive BP writes are called to either of these addresses in ZTP,
{ // then it is safe to assume the map texture address is currently loaded into the BP memory
mapTexAddress = bpmem.tex[0].texImage3[0].hex << 5;
@ -193,15 +195,19 @@ void BPWritten(const BPCmd& bp)
PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
// Set LogicOp Blending Mode
if (bp.changes & 2)
SetLogicOpMode();
// Set Dithering Mode
if (bp.changes & 4)
SetDitherMode();
// Set Blending Mode
if (bp.changes & 0xFF1)
SetBlendMode();
// Set Color Mask
if (bp.changes & 0x18)
SetColorMask();
@ -413,32 +419,35 @@ void BPWritten(const BPCmd& bp)
case BPMEM_CLEARBBOX1:
case BPMEM_CLEARBBOX2:
{
if(g_ActiveConfig.bUseBBox)
{
// Don't compute bounding box if this frame is being skipped!
// Wrong but valid values are better than bogus values...
if(g_bSkipCurrentFrame)
break;
if(g_ActiveConfig.bUseBBox)
{
// Don't compute bounding box if this frame is being skipped!
// Wrong but valid values are better than bogus values...
if(g_bSkipCurrentFrame)
break;
if (bp.address == BPMEM_CLEARBBOX1) {
int right = bp.newvalue >> 10;
int left = bp.newvalue & 0x3ff;
if (bp.address == BPMEM_CLEARBBOX1)
{
int right = bp.newvalue >> 10;
int left = bp.newvalue & 0x3ff;
// We should only set these if bbox is calculated properly.
PixelEngine::bbox[0] = left;
PixelEngine::bbox[1] = right;
PixelEngine::bbox_active = true;
} else {
int bottom = bp.newvalue >> 10;
int top = bp.newvalue & 0x3ff;
// We should only set these if bbox is calculated properly.
PixelEngine::bbox[0] = left;
PixelEngine::bbox[1] = right;
PixelEngine::bbox_active = true;
}
else
{
int bottom = bp.newvalue >> 10;
int top = bp.newvalue & 0x3ff;
// We should only set these if bbox is calculated properly.
PixelEngine::bbox[2] = top;
PixelEngine::bbox[3] = bottom;
PixelEngine::bbox_active = true;
// We should only set these if bbox is calculated properly.
PixelEngine::bbox[2] = top;
PixelEngine::bbox[3] = bottom;
PixelEngine::bbox_active = true;
}
}
}
}
break;
case BPMEM_TEXINVALIDATE:
// TODO: Needs some restructuring in TextureCacheBase.
@ -446,7 +455,8 @@ void BPWritten(const BPCmd& bp)
case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
OnPixelFormatChange();
if(bp.changes & 7) {
if(bp.changes & 7)
{
SetBlendMode(); // dual source could be activated by changing to PIXELFMT_RGBA6_Z24
g_renderer->SetColorMask(); // alpha writing needs to be disabled if the new pixel format doesn't have an alpha channel
}