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PowerPC/MMU: Refactor to class, move to System.
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@ -72,8 +72,9 @@ class PixelEngineManager;
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};
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namespace PowerPC
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{
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class MMU;
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struct PowerPCState;
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}
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} // namespace PowerPC
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namespace ProcessorInterface
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{
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class ProcessorInterfaceManager;
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@ -138,6 +139,7 @@ public:
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IOS::HLE::USB::SkylanderPortal& GetSkylanderPortal() const;
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Memory::MemoryManager& GetMemory() const;
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MemoryInterface::MemoryInterfaceManager& GetMemoryInterface() const;
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PowerPC::MMU& GetMMU() const;
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PixelEngine::PixelEngineManager& GetPixelEngine() const;
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PixelShaderManager& GetPixelShaderManager() const;
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PowerPC::PowerPCState& GetPPCState() const;
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