From 8db9b61be6832db79e843e3a347cdc9f789f387f Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Sat, 27 Jul 2013 00:42:20 +0000 Subject: [PATCH] Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno. --- Source/Plugins/Plugin_VideoOGL/Src/Render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp index 639deecf22..daf3f7f6be 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/Render.cpp @@ -350,7 +350,7 @@ Renderer::Renderer() g_Config.backend_info.bSupportsPrimitiveRestart = false; g_Config.backend_info.bSupportsEarlyZ = false; - g_ogl_config.bSupportsGLSLCache = false; // XXX: Reenable once shaders compile correctly + g_ogl_config.bSupportsGLSLCache = true; g_ogl_config.bSupportsGLPinnedMemory = false; g_ogl_config.bSupportsGLSync = true; g_ogl_config.bSupportsGLBaseVertex = false;