Movie: Don't access g_netplay_initial_gctime directly

Using the global variable directly is ugly and might not be threadsafe.
This commit is contained in:
JosJuice
2016-07-11 16:49:58 +02:00
parent 3f03e2d5fe
commit 8df4437b6c
2 changed files with 4 additions and 3 deletions

View File

@ -1173,6 +1173,8 @@ bool WiimoteEmu::Wiimote::NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size)
// called from ---CPU--- thread
// so all players' games get the same time
//
// also called from ---GUI--- thread when starting input recording
u64 CEXIIPL::NetPlay_GetGCTime()
{
std::lock_guard<std::mutex> lk(crit_netplay_client);