NetPlayServer: in-class initialization

This commit is contained in:
mathieui
2016-01-26 20:49:54 +01:00
parent 9199539798
commit 8e1be37feb
2 changed files with 10 additions and 21 deletions

View File

@ -58,17 +58,6 @@ NetPlayServer::~NetPlayServer()
// called from ---GUI--- thread
NetPlayServer::NetPlayServer(const u16 port, bool traversal, const std::string& centralServer, u16 centralPort)
: is_connected(false)
, m_is_running(false)
, m_do_loop(false)
, m_ping_key(0)
, m_update_pings(false)
, m_current_game(0)
, m_target_buffer_size(0)
, m_selected_game("")
, m_server(nullptr)
, m_traversal_client(nullptr)
, m_dialog(nullptr)
{
//--use server time
if (enet_initialize() != 0)