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VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic
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@ -46,7 +46,4 @@ constexpr char s_lighting_struct[] = "struct Light {\n"
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void GenerateLightingShaderHeader(ShaderCode& object, const LightingUidData& uid_data);
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void GetLightingShaderUid(LightingUidData& uid_data);
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void GenerateCustomLightingHeaderDetails(ShaderCode* out, u32 enablelighting, u32 light_mask);
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void GenerateCustomLightingImplementation(ShaderCode* out, const LightingUidData& uid_data,
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std::string_view in_color_name);
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void GenerateCustomLighting(ShaderCode* out, const LightingUidData& uid_data);
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