VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic

This commit is contained in:
iwubcode
2025-03-15 17:29:13 -05:00
parent 0afbeae70c
commit 8e253518e6
10 changed files with 303 additions and 912 deletions

View File

@ -457,7 +457,7 @@ std::unique_ptr<AbstractShader>
ShaderCache::CompilePixelUberShader(const UberShader::PixelShaderUid& uid) const
{
const ShaderCode source_code =
UberShader::GenPixelShader(m_api_type, m_host_config, uid.GetUidData(), {});
UberShader::GenPixelShader(m_api_type, m_host_config, uid.GetUidData());
return g_gfx->CreateShaderFromSource(ShaderStage::Pixel, source_code.GetBuffer(),
fmt::to_string(*uid.GetUidData()));
}