VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic

This commit is contained in:
iwubcode
2025-03-15 17:29:13 -05:00
parent 0afbeae70c
commit 8e253518e6
10 changed files with 303 additions and 912 deletions

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@ -345,5 +345,3 @@ struct CustomPixelShaderContents
bool operator==(const CustomPixelShaderContents& other) const = default;
};
void WriteCustomShaderStructDef(ShaderCode* out, u32 numtexgens);