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VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic
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@ -345,5 +345,3 @@ struct CustomPixelShaderContents
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bool operator==(const CustomPixelShaderContents& other) const = default;
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};
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void WriteCustomShaderStructDef(ShaderCode* out, u32 numtexgens);
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