VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic

This commit is contained in:
iwubcode
2025-03-15 17:29:13 -05:00
parent 0afbeae70c
commit 8e253518e6
10 changed files with 303 additions and 912 deletions

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@ -29,8 +29,7 @@ using PixelShaderUid = ShaderUid<pixel_ubershader_uid_data>;
PixelShaderUid GetPixelShaderUid();
ShaderCode GenPixelShader(APIType api_type, const ShaderHostConfig& host_config,
const pixel_ubershader_uid_data* uid_data,
const CustomPixelShaderContents& custom_details);
const pixel_ubershader_uid_data* uid_data);
void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>& callback);
void ClearUnusedPixelShaderUidBits(APIType api_type, const ShaderHostConfig& host_config,