TextureCache: Implement deferred/batched EFB copies

This commit is contained in:
Stenzek
2018-11-03 00:17:00 +10:00
parent 710b893b91
commit 8e2c063d62
29 changed files with 314 additions and 141 deletions

View File

@ -46,13 +46,8 @@ PSTextureEncoder::~PSTextureEncoder() = default;
void PSTextureEncoder::Init()
{
// TODO: Move this to a constant somewhere in common.
TextureConfig encoding_texture_config(EFB_WIDTH * 4, 1024, 1, 1, 1, AbstractTextureFormat::BGRA8,
true);
m_encoding_render_texture = g_renderer->CreateTexture(encoding_texture_config);
m_encoding_readback_texture =
g_renderer->CreateStagingTexture(StagingTextureType::Readback, encoding_texture_config);
ASSERT(m_encoding_render_texture && m_encoding_readback_texture);
m_encoding_render_texture = g_renderer->CreateTexture(TextureCache::GetEncodingTextureConfig());
ASSERT(m_encoding_render_texture);
// Create constant buffer for uploading data to shaders
D3D11_BUFFER_DESC bd = CD3D11_BUFFER_DESC(sizeof(EFBEncodeParams), D3D11_BIND_CONSTANT_BUFFER);
@ -71,9 +66,9 @@ void PSTextureEncoder::Shutdown()
}
void PSTextureEncoder::Encode(
u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half, float y_scale, float gamma,
bool clamp_top, bool clamp_bottom,
AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half,
float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
const TextureCacheBase::CopyFilterCoefficientArray& filter_coefficients)
{
// Resolve MSAA targets before copying.
@ -133,14 +128,7 @@ void PSTextureEncoder::Encode(
// Copy to staging buffer
MathUtil::Rectangle<int> copy_rect(0, 0, words_per_row, num_blocks_y);
m_encoding_readback_texture->CopyFromTexture(m_encoding_render_texture.get(), copy_rect, 0, 0,
copy_rect);
m_encoding_readback_texture->Flush();
if (m_encoding_readback_texture->Map())
{
m_encoding_readback_texture->ReadTexels(copy_rect, dst, memory_stride);
m_encoding_readback_texture->Unmap();
}
dst->CopyFromTexture(m_encoding_render_texture.get(), copy_rect, 0, 0, copy_rect);
}
g_renderer->RestoreAPIState();

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@ -38,9 +38,9 @@ public:
void Init();
void Shutdown();
void Encode(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half,
float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
void Encode(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
bool scale_by_half, float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
const TextureCacheBase::CopyFilterCoefficientArray& filter_coefficients);
private:
@ -48,7 +48,6 @@ private:
ID3D11Buffer* m_encode_params = nullptr;
std::unique_ptr<AbstractTexture> m_encoding_render_texture;
std::unique_ptr<AbstractStagingTexture> m_encoding_readback_texture;
std::map<EFBCopyParams, ID3D11PixelShader*> m_encoding_shaders;
};
}

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@ -31,8 +31,8 @@ namespace DX11
{
static std::unique_ptr<PSTextureEncoder> g_encoder;
void TextureCache::CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width,
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
void TextureCache::CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params,
u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
const EFBRectangle& src_rect, bool scale_by_half, float y_scale,
float gamma, bool clamp_top, bool clamp_bottom,
const CopyFilterCoefficientArray& filter_coefficients)

View File

@ -22,18 +22,11 @@ public:
~TextureCache();
private:
u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH,
bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf,
const EFBRectangle& source)
{
return 0;
};
void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, const void* palette,
TLUTFormat format) override;
void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
bool scale_by_half, float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
const CopyFilterCoefficientArray& filter_coefficients) override;