TextureCache: Implement deferred/batched EFB copies

This commit is contained in:
Stenzek
2018-11-03 00:17:00 +10:00
parent 710b893b91
commit 8e2c063d62
29 changed files with 314 additions and 141 deletions

View File

@ -38,9 +38,9 @@ public:
void Init();
void Shutdown();
void Encode(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half,
float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
void Encode(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
bool scale_by_half, float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
const TextureCacheBase::CopyFilterCoefficientArray& filter_coefficients);
private:
@ -48,7 +48,6 @@ private:
ID3D11Buffer* m_encode_params = nullptr;
std::unique_ptr<AbstractTexture> m_encoding_render_texture;
std::unique_ptr<AbstractStagingTexture> m_encoding_readback_texture;
std::map<EFBCopyParams, ID3D11PixelShader*> m_encoding_shaders;
};
}