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TextureCache: Implement deferred/batched EFB copies
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@ -466,6 +466,7 @@ void VKStagingTexture::CopyFromTexture(Texture2D* src, const MathUtil::Rectangle
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m_needs_flush = false;
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g_command_buffer_mgr->RemoveFencePointCallback(
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this);
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m_staging_buffer->InvalidateCPUCache();
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});
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}
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