TextureCache: Implement deferred/batched EFB copies

This commit is contained in:
Stenzek
2018-11-03 00:17:00 +10:00
parent 710b893b91
commit 8e2c063d62
29 changed files with 314 additions and 141 deletions

View File

@ -177,6 +177,7 @@ static void BPWritten(const BPCmd& bp)
switch (bp.newvalue & 0xFF)
{
case 0x02:
g_texture_cache->FlushEFBCopies();
if (!Fifo::UseDeterministicGPUThread())
PixelEngine::SetFinish(); // may generate interrupt
DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bp.newvalue & 0xFFFF));
@ -188,11 +189,13 @@ static void BPWritten(const BPCmd& bp)
}
return;
case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
g_texture_cache->FlushEFBCopies();
if (!Fifo::UseDeterministicGPUThread())
PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), false);
DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bp.newvalue & 0xFFFF));
return;
case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
g_texture_cache->FlushEFBCopies();
if (!Fifo::UseDeterministicGPUThread())
PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), true);
DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bp.newvalue & 0xFFFF));