diff --git a/Source/Core/Common/Src/LinearDiskCache.cpp b/Source/Core/Common/Src/LinearDiskCache.cpp index 7e2d1b2e4d..6dec1114bd 100644 --- a/Source/Core/Common/Src/LinearDiskCache.cpp +++ b/Source/Core/Common/Src/LinearDiskCache.cpp @@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'}; // Update this to the current SVN revision every time you change shader generation code. // We don't automatically get this from SVN_REV because that would mean regenerating the // shader cache for every revision, graphics-related or not, which is simply annoying. -const int version = 6123; +const int version = 6124; LinearDiskCache::LinearDiskCache() : file_(NULL), num_entries_(0) { diff --git a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp index 594b2b7d2b..2a278696c2 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderGen.cpp @@ -340,7 +340,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type) WRITE(p, "o.colors_%d = mat * saturate(lacc);\n", j); WRITE(p, "}\n"); } - if(xfregs.nNumChans == 1) + if(xfregs.nNumChans < 2) { if (components & VB_HAS_COL1) WRITE(p, "o.colors_1 = color1;\n");