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Slightly change my last commit with sorens idea of using CG_VERSION_NUM instead.
For everyone having black screens on Windows: Try switching off MSAA, it seems to be broken (at least for me) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5832 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -112,7 +112,7 @@ void VertexShaderCache::Init()
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s_displayCompileAlert = true;
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glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&s_nMaxVertexInstructions);
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#ifdef __linux__
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#if CG_VERSION_NUM == 2100
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if (strstr((const char*)glGetString(GL_VENDOR), "ATI") != NULL)
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{
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s_nMaxVertexInstructions = 4096;
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