Slightly change my last commit with sorens idea of using CG_VERSION_NUM instead.

For everyone having black screens on Windows: Try switching off MSAA, it seems to be broken (at least for me)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5832 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
j4ck.fr0st
2010-07-03 21:21:28 +00:00
parent 2e6a9f9805
commit 8e4ef9b9e5
3 changed files with 3 additions and 3 deletions

View File

@ -112,7 +112,7 @@ void VertexShaderCache::Init()
s_displayCompileAlert = true;
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&s_nMaxVertexInstructions);
#ifdef __linux__
#if CG_VERSION_NUM == 2100
if (strstr((const char*)glGetString(GL_VENDOR), "ATI") != NULL)
{
s_nMaxVertexInstructions = 4096;