DolphinQT: Listen For clicked Signal Rather Than pressed

The latter signal was likely used by mistake, e.g. https://github.com/dolphin-emu/dolphin/pull/8263.
This commit is contained in:
mitaclaw
2024-08-08 08:01:50 -07:00
parent 644508cfd7
commit 8e546e79aa
2 changed files with 3 additions and 3 deletions

View File

@ -135,8 +135,8 @@ void AchievementSettingsWidget::ConnectWidgets()
{
connect(m_common_integration_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleRAIntegration);
connect(m_common_login_button, &QPushButton::pressed, this, &AchievementSettingsWidget::Login);
connect(m_common_logout_button, &QPushButton::pressed, this, &AchievementSettingsWidget::Logout);
connect(m_common_login_button, &QPushButton::clicked, this, &AchievementSettingsWidget::Login);
connect(m_common_logout_button, &QPushButton::clicked, this, &AchievementSettingsWidget::Logout);
connect(m_common_hardcore_enabled_input, &QCheckBox::toggled, this,
&AchievementSettingsWidget::ToggleHardcore);
connect(m_common_unofficial_enabled_input, &QCheckBox::toggled, this,