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RenderWidget: watch for activation/deactivation, not focus in/out
"Focus" refers mainly to keyboard focus. "Window focus" is exposed through the window activation and deactivation events.
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@ -20,7 +20,6 @@ signals:
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void EscapePressed();
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void Closed();
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void HandleChanged(void* handle);
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void FocusChanged(bool focus);
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void StateChanged(bool fullscreen);
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private:
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