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Add in UBOs, doesn't work yet. Still debugging here.
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@ -239,7 +239,8 @@ void VertexManager::vFlush()
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if(g_ActiveConfig.bUseGLSL)
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{
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ProgramShaderCache::SetBothShaders(ps->glprogid, 0);
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PixelShaderManager::SetConstants(); // Need to set these again
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if(!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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PixelShaderManager::SetConstants(); // Need to set these again, if we don't support UBO
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if (g_nativeVertexFmt)
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g_nativeVertexFmt->SetupVertexPointers();
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for (int i = 0; i < 8; i++)
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