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Add in UBOs, doesn't work yet. Still debugging here.
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@ -83,6 +83,7 @@ Make AA apply instantly during gameplay if possible
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#include "PixelShaderManager.h"
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#include "VertexShaderCache.h"
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#include "VertexShaderManager.h"
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#include "ProgramShaderCache.h"
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#include "CommandProcessor.h"
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#include "PixelEngine.h"
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#include "TextureConverter.h"
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@ -199,6 +200,7 @@ void VideoBackend::Video_Prepare()
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VertexShaderManager::Init();
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PixelShaderCache::Init();
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PixelShaderManager::Init();
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ProgramShaderCache::Init();
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PostProcessing::Init();
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GL_REPORT_ERRORD();
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VertexLoaderManager::Init();
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@ -226,6 +228,7 @@ void VideoBackend::Shutdown()
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// And need to be called from the video thread
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TextureConverter::Shutdown();
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VertexLoaderManager::Shutdown();
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ProgramShaderCache::Shutdown();
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VertexShaderCache::Shutdown();
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VertexShaderManager::Shutdown();
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PixelShaderManager::Shutdown();
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