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Merge pull request #10601 from Pokechu22/vulkan-shader-compile-error
Vulkan: Improve shader compile error handling
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@ -171,8 +171,9 @@ static std::optional<SPIRVCodeVector> CompileShaderToSPV(EShLanguage stage,
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stream << "\n";
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stream << "\n";
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stream << "Dolphin Version: " + Common::GetScmRevStr() + "\n";
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stream << "Dolphin Version: " + Common::GetScmRevStr() + "\n";
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stream << "Video Backend: " + g_video_backend->GetDisplayName();
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stream << "Video Backend: " + g_video_backend->GetDisplayName();
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stream.close();
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PanicAlertFmt("{} (written to {})", msg, filename);
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PanicAlertFmt("{} (written to {})\nDebug info:\n{}", msg, filename, shader->getInfoLog());
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};
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};
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if (!shader->parse(GetCompilerResourceLimits(), default_version, profile, false, true, messages,
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if (!shader->parse(GetCompilerResourceLimits(), default_version, profile, false, true, messages,
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