mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
fixed mipmap loading in both plugins.
add an option to limit fps instead of vps for games with bad synchronization some minor fixes in d3d gui enjoy :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5394 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -211,6 +211,13 @@ struct TabAdvanced : public W32Util::Tab
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g_Config.bUseXFB = Button_GetCheck(GetDlgItem(hDlg, IDC_ENABLEXFB)) ? true : false;
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}
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break;
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case IDC_ENABLEREALXFB:
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{
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g_Config.bUseXFB = Button_GetCheck(GetDlgItem(hDlg, IDC_ENABLEREALXFB)) ? true : (Button_GetCheck(GetDlgItem(hDlg, IDC_ENABLEXFB)) ? true : false);
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g_Config.bUseRealXFB = Button_GetCheck(GetDlgItem(hDlg, IDC_ENABLEREALXFB)) ? true : false;
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Button_GetCheck(GetDlgItem(hDlg, IDC_ENABLEREALXFB)) ? Button_Enable(GetDlgItem(hDlg,IDC_ENABLEXFB), false) : Button_Enable(GetDlgItem(hDlg,IDC_ENABLEXFB), true);
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}
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break;
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case IDC_ENABLEEFBCOPY:
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{
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Button_GetCheck(GetDlgItem(hDlg,IDC_ENABLEEFBCOPY)) ? Button_Enable(GetDlgItem(hDlg,IDC_EFBTORAM), true) : Button_Enable(GetDlgItem(hDlg,IDC_EFBTORAM), false);
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@ -219,7 +219,7 @@ static const D3DTEXTUREFILTERTYPE d3dMipFilters[4] =
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D3DTEXF_NONE,
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D3DTEXF_POINT,
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D3DTEXF_LINEAR,
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D3DTEXF_LINEAR, //reserved
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D3DTEXF_NONE, //reserved
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};
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static const D3DTEXTUREADDRESS d3dClamps[4] =
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@ -1402,6 +1402,7 @@ void Renderer::SetSamplerState(int stage, int texindex)
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min = (tm0.min_filter & 4) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
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mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
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mip = (tm0.min_filter == 8)?D3DTEXF_NONE:d3dMipFilters[tm0.min_filter & 3];
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if((tm0.min_filter & 3) && (tm0.min_filter != 8) && ((tm1.max_lod >> 4) == 0)) mip = D3DTEXF_NONE;
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}
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if (texindex)
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stage += 4;
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@ -278,12 +278,12 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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}
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entry.addr = address;
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entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, tex_format);
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entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format);
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entry.isRenderTarget = false;
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bool isPow2 = !((width & (width - 1)) || (height & (height - 1)));
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entry.isNonPow2 = false;
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int TexLevels = (width > height)?width:height;
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TexLevels = (isPow2 && UseNativeMips && tex_format != GX_TF_CMPR) ? (int)(log((double)TexLevels)/log((double)2)) + 1 : (isPow2?0:1);
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TexLevels = (isPow2 && UseNativeMips && (maxlevel > 0)) ? (int)(log((double)TexLevels)/log((double)2)) + 1 : ((isPow2 && g_ActiveConfig.bForceFiltering)? 0 : 1);
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if(TexLevels > maxlevel && maxlevel > 0)
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TexLevels = maxlevel;
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if (!skip_texture_create)
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@ -292,7 +292,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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}
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else
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{
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D3D::ReplaceTexture2D(entry.texture, (BYTE*)temp, width, height, expandedWidth, d3d_fmt, swap_r_b);
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D3D::ReplaceTexture2D(entry.texture, (BYTE*)temp, width, height, expandedWidth, d3d_fmt, swap_r_b, 0);
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}
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if(TexLevels > 1 && pcfmt != PC_TEX_FMT_NONE)
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{
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