fixed mipmap loading in both plugins.

add an option to limit fps instead of vps for games with bad synchronization
some minor fixes in d3d gui
enjoy :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5394 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2010-04-22 02:51:07 +00:00
parent c15b1d3219
commit 8eb21d1bac
9 changed files with 73 additions and 49 deletions

View File

@ -127,11 +127,12 @@ void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode,TexMode1 &
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
(newmode.mag_filter || g_Config.bForceFiltering) ? GL_LINEAR : GL_NEAREST);
if (bHaveMipMaps) {
int filt = newmode.min_filter;
if (g_ActiveConfig.bForceFiltering && newmode.min_filter < 4)
newmode.min_filter += 4; // take equivalent forced linear
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt]);
if (bHaveMipMaps)
{
if (g_ActiveConfig.bForceFiltering && newmode.min_filter < 4)
mode.min_filter += 4; // take equivalent forced linear
int filt = newmode.min_filter;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, c_MinLinearFilter[filt & (((newmode1.max_lod >> 4) > 0)?7:4)]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, newmode1.min_lod >> 4);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, newmode1.max_lod >> 4);
//glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, (newmode.lod_bias/2.0f));
@ -256,11 +257,11 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
if (address == 0)
return NULL;
TexMode0 &tm0 = bpmem.tex[texstage > 3].texMode0[texstage & 3];
TexMode1 &tm1 = bpmem.tex[texstage > 3].texMode1[texstage & 3];
TexMode0 &tm0 = bpmem.tex[texstage >> 2].texMode0[texstage & 3];
TexMode1 &tm1 = bpmem.tex[texstage >> 2].texMode1[texstage & 3];
bool UseNativeMips = (tm0.min_filter & 3) && (tm0.min_filter != 8);
int maxlevel = (tm1.max_lod >> 4);
int maxlevel = ((tm1.max_lod >> 4));
u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1;
@ -379,7 +380,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
}
entry.addr = address;
entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, tex_format);
entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format);
entry.isRenderTarget = false;
// For static textures, we use NPOT.
@ -394,7 +395,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
bool isPow2 = !((width & (width - 1)) || (height & (height - 1)));
int TexLevels = (width > height)?width:height;
TexLevels = (isPow2 && UseNativeMips && tex_format != GX_TF_CMPR) ? (int)(log((double)TexLevels)/log((double)2)) + 1 : (isPow2?0:1);
TexLevels = (isPow2 && UseNativeMips && (maxlevel > 0)) ? (int)(log((double)TexLevels)/log((double)2)) + 1 : 1;
if(TexLevels > maxlevel && maxlevel > 0)
TexLevels = maxlevel;
int gl_format = 0;
@ -403,9 +404,6 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
entry.bHaveMipMaps = UseNativeMips;
if (dfmt != PC_TEX_FMT_DXT1)
{
if (expandedWidth != width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, expandedWidth);
switch (dfmt)
{
default:
@ -447,24 +445,25 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
gl_type = GL_UNSIGNED_SHORT_5_6_5;
break;
}
if (expandedWidth != width)
glPixelStorei(GL_UNPACK_ROW_LENGTH, expandedWidth);
//generate mipmaps even if we use native mips to suport textures with less levels
bool GenerateMipmaps = !entry.isRectangle && ((tm0.min_filter & 3) == 1 || (tm0.min_filter & 3) == 2);
if (GenerateMipmaps)
{
glTexParameteri(target, GL_GENERATE_MIPMAP, GL_TRUE);
}
bool GenerateMipmaps = isPow2 && UseNativeMips && (maxlevel > 0);
entry.bHaveMipMaps = GenerateMipmaps;
if(skip_texture_create)
{
glTexSubImage2D(target, 0,0,0,width, height, gl_format, gl_type, temp);
}
else
{
glTexImage2D(target, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
}
if (GenerateMipmaps)
{
glTexParameteri(target, GL_GENERATE_MIPMAP, GL_FALSE);
entry.bHaveMipMaps = true;
if (GenerateMipmaps)
{
gluBuild2DMipmaps(target, gl_iformat, width, height, gl_format, gl_type, temp);
}
else
{
glTexImage2D(target, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
}
}
if (expandedWidth != width) // reset
@ -486,41 +485,45 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
if(TexLevels > 1 && dfmt != PC_TEX_FMT_NONE)
{
int level = 1;
int mipWidth = (width + 1) >> 1;
int mipHeight = (height + 1) >> 1;
int mipWidth = width >> 1;
int mipHeight = height >> 1;
ptr += entry.size_in_bytes;
while((mipHeight || mipWidth))
while((mipHeight || mipWidth) && (level < TexLevels))
{
u32 currentWidth = (mipWidth > 0)? mipWidth : 1;
u32 currentHeight = (mipHeight > 0)? mipHeight : 1;
expandedWidth = (currentWidth + bsw) & (~bsw);
expandedHeight = (currentHeight + bsh) & (~bsh);
if(level < TexLevels)
{
TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
}
//ugly hack but it seems to work
//complete the level not defined in hardware with pixels of the top levels
//this is not a problem as the level are filtered by lod min and max value
TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
if (dfmt != PC_TEX_FMT_DXT1)
{
if (expandedWidth != (int)currentWidth)
glPixelStorei(GL_UNPACK_ROW_LENGTH, expandedWidth);
glTexImage2D(target, level, gl_iformat, currentWidth, currentHeight, 0, gl_format, gl_type, temp);
if (expandedWidth != (int)currentWidth) // reset
glTexSubImage2D(target, level,0,0,currentWidth, currentHeight, gl_format, gl_type, temp);
if (expandedWidth != (int)currentWidth)
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
else
{
glCompressedTexImage2D(target, level, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, currentWidth, currentHeight, 0, expandedWidth*expandedHeight/2, temp);
if(skip_texture_create)
{
glCompressedTexSubImage2D(target, level,0,0,currentWidth, currentHeight, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,expandedWidth*expandedHeight/2, temp);
}
else
{
glCompressedTexImage2D(target, level, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, currentWidth, currentHeight, 0, expandedWidth*expandedHeight/2, temp);
}
}
GL_REPORT_ERRORD();
u32 size = (max(mipWidth, bsw) * max(mipHeight, bsh) * bsdepth) >> 1;
ptr += size;
mipWidth >>= 1;
mipHeight >>= 1;
level++;
}
}
}
entry.frameCount = frameCount;
entry.w = width;
entry.h = height;