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Wiimote: Switch between emulated and real Wiimote during gameplay.
Notice: It's currently not very user friendly and can crash or fail under some circumstances. I'll make it better momentarily. You currently have to first open the Wiimote config window and the start a game to be able to use switch back and forth after that. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2011 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -91,8 +91,8 @@ void WmDataReporting(u16 _channelID, wm_data_reporting* dr)
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LOG(WII_IPC_WIIMOTE, " Continuous: %x", dr->continuous);
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LOG(WII_IPC_WIIMOTE, " All The Time: %x (not only on data change)", dr->all_the_time);
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LOG(WII_IPC_WIIMOTE, " Mode: 0x%02x", dr->mode);
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//Console::Print("Data reporting mode: 0x%02x\n", dr->mode);
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//Console::Print("Data reporting channel: 0x%04x\n", _channelID);
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Console::Print("Data reporting mode: 0x%02x\n", dr->mode);
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Console::Print("Data reporting channel: 0x%04x\n", _channelID);
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g_ReportingMode = dr->mode;
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g_ReportingChannel = _channelID;
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