mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
nJoy: Fixed the analog trigger buttons
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1934 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -47,7 +47,7 @@ extern bool emulator_running;
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// Set dialog items from saved values
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ConfigBox::SetControllerAll(int controller)
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void ConfigBox::UpdateGUIKeys(int controller)
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{
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// http://wiki.wxwidgets.org/Converting_everything_to_and_from_wxString
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wxString tmp;
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@ -82,7 +82,7 @@ void ConfigBox::SetControllerAll(int controller)
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UpdateGUI(controller);
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if(joysticks[controller].controllertype == CTL_TYPE_JOYSTICK)
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if(joysticks[controller].controllertype == CTL_DPAD_HAT)
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{
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tmp << joysticks[controller].dpad; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
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}
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@ -98,17 +98,20 @@ void ConfigBox::SetControllerAll(int controller)
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/* Populate the joysticks array with the dialog items settings, for example
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selected joystick, enabled or disabled status and so on */
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ConfigBox::GetControllerAll(int controller)
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void ConfigBox::SaveButtonMapping(int controller)
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{
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// Temporary storage
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wxString tmp;
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long value;
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// The controller ID
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joysticks[controller].ID = m_Joyname[controller]->GetSelection();
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if(joyinfo[joysticks[controller].ID].NumHats > 0) joysticks[controller].controllertype = CTL_TYPE_JOYSTICK;
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m_JoyShoulderL[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_L_SHOULDER] = value; tmp.clear();
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m_JoyShoulderR[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_R_SHOULDER] = value; tmp.clear();
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// The shoulder buttons
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m_JoyShoulderL[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_L_SHOULDER] = value;
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m_JoyShoulderR[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_R_SHOULDER] = value;
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// The digital buttons
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m_JoyButtonA[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_A_BUTTON] = value; tmp.clear();
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m_JoyButtonB[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_B_BUTTON] = value; tmp.clear();
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m_JoyButtonX[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_X_BUTTON] = value; tmp.clear();
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@ -118,7 +121,8 @@ void ConfigBox::GetControllerAll(int controller)
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m_JoyButtonHalfpress[controller]->GetValue().ToLong(&value); joysticks[controller].halfpress = value; tmp.clear();
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if(joysticks[controller].controllertype == CTL_TYPE_JOYSTICK)
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// Digital pad type
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if(joysticks[controller].controllertype == CTL_DPAD_HAT)
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{
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m_JoyDpadUp[controller]->GetValue().ToLong(&value); joysticks[controller].dpad = value; tmp.clear();
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}
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@ -155,83 +159,52 @@ void ConfigBox::ChangeControllertype(wxCommandEvent& event)
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}
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// Update the textbox for the buttons
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ConfigBox::SetButtonText(int id, char text[128])
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{
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int controller = notebookpage;
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switch(id)
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{
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case IDB_DPAD_RIGHT:
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m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_DPAD_UP:
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m_JoyDpadUp[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_DPAD_DOWN:
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m_JoyDpadDown[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_DPAD_LEFT:
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m_JoyDpadLeft[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_ANALOG_MAIN_X:
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m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_ANALOG_MAIN_Y:
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m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_ANALOG_SUB_X:
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m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_ANALOG_SUB_Y:
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m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_SHOULDER_L:
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m_JoyShoulderL[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_SHOULDER_R:
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m_JoyShoulderR[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_BUTTON_A:
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m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text)); break;
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m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_BUTTON_B:
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{
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m_JoyButtonB[controller]->SetValue(wxString::FromAscii(text));
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}
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break;
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m_JoyButtonB[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_BUTTON_X:
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{
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m_JoyButtonX[controller]->SetValue(wxString::FromAscii(text));
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}
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break;
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m_JoyButtonX[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_BUTTON_Y:
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m_JoyButtonY[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_BUTTON_Z:
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m_JoyButtonZ[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_BUTTONSTART:
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{
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m_JoyButtonStart[controller]->SetValue(wxString::FromAscii(text));
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}
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break;
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m_JoyButtonStart[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_BUTTONHALFPRESS:
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{
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m_JoyButtonHalfpress[controller]->SetValue(wxString::FromAscii(text));
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}
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break;
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case IDB_DPAD_UP:
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{
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m_JoyDpadUp[controller]->SetValue(wxString::FromAscii(text));
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}
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break;
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case IDB_DPAD_DOWN:
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{
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m_JoyDpadDown[controller]->SetValue(wxString::FromAscii(text));
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}
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break;
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case IDB_DPAD_LEFT:
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{
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m_JoyDpadLeft[controller]->SetValue(wxString::FromAscii(text));
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}
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break;
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case IDB_DPAD_RIGHT:
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m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_ANALOG_MAIN_X:
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m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_ANALOG_MAIN_Y:
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m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_ANALOG_SUB_X:
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m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text)); break;
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case IDB_ANALOG_SUB_Y:
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m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text)); break;
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m_JoyButtonHalfpress[controller]->SetValue(wxString::FromAscii(text)); break;
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default:
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break;
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@ -240,7 +213,7 @@ void ConfigBox::SetButtonText(int id, char text[128])
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//////////////////////////////////////////////////////////////////////////////////////////
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// Condifigure button mapping
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// Configure button mapping
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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@ -261,23 +234,37 @@ bool AvoidValues(int value)
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// Wait for button press
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/* Loop or timer: There are basically two ways to do this. With a while() or for() loop, or with a
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timer. The downside with the while() or for() loop is that there is no way to stop it if the user
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should select to configure another button while we are still in an old loop. What will happen then
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is that we start another parallel loop (at least in Windows) that blocks the old loop. And our only
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option to wait for the old loop to finish is with a new loop, and that will block the old loop for as
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long as it's going on. Therefore a timer is easier to control. */
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void ConfigBox::GetButtons(wxCommandEvent& event)
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{
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DoGetButtons(event.GetId());
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}
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void ConfigBox::DoGetButtons(int GetId)
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{
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// =============================================
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// Collect the starting values
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// ----------------
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// Get the current controller
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int controller = notebookpage;
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// Get the ID for the wxWidgets button that was pressed
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int ID = event.GetId();
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int Controller = notebookpage;
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// Collect the accepted buttons for this slot
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bool Axis = (event.GetId() >= IDB_ANALOG_MAIN_X && event.GetId() <= IDB_SHOULDER_R);
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bool Button = (event.GetId() >= IDB_BUTTON_A && event.GetId() <= IDB_BUTTONSTART)
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|| (event.GetId() == IDB_SHOULDER_L || event.GetId() == IDB_SHOULDER_R);
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bool Hat = (event.GetId() >= IDB_DPAD_UP && event.GetId() <= IDB_DPAD_RIGHT);
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bool LeftRight = (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R);
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bool Axis = (GetId >= IDB_ANALOG_MAIN_X && GetId <= IDB_SHOULDER_R);
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bool Button = (GetId >= IDB_BUTTON_A && GetId <= IDB_BUTTONSTART)
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|| (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R)
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|| (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT && joysticks[Controller].controllertype == CTL_DPAD_CUSTOM);
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bool Hat = (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT)
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&& (joysticks[Controller].controllertype == CTL_DPAD_HAT);
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/* Open a new joystick. Joysticks[controller].ID is the system ID of the physical joystick
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/* Open a new joystick. Joysticks[controller].GetId is the system GetId of the physical joystick
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that is mapped to controller, for example 0, 1, 2, 3 for the first four joysticks */
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SDL_Joystick *joy = SDL_JoystickOpen(joysticks[controller].ID);
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SDL_Joystick *joy = SDL_JoystickOpen(joysticks[Controller].ID);
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// Get the number of axes, hats and buttons
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int buttons = SDL_JoystickNumButtons(joy);
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@ -287,18 +274,47 @@ void ConfigBox::GetButtons(wxCommandEvent& event)
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// Declare values
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char format[128];
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int value; // Axis value
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bool waiting = true;
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bool succeed = false;
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int type; // Button type
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bool Succeed = false;
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bool Stop = false; // Stop the timer
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int pressed = 0;
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int counter1 = 0; // Waiting limits
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int counter2 = 30; // Iterations to wait for
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int Seconds = 4; // Seconds to wait for
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int TimesPerSecond = 40; // How often to run the check
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// =======================
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// Update the text box
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sprintf(format, "[%d]", counter2);
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SetButtonText(ID, format);
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wxWindow::Update(); // Win only? doesnt seem to work in linux...
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//Console::Print("Before (%i) Id:%i %i IsRunning:%i\n",
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// GetButtonWaitingTimer, GetButtonWaitingID, GetId, m_ButtonMappingTimer->IsRunning());
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while(waiting)
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// If the Id has changed or the timer is not running we should start one
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if( GetButtonWaitingID != GetId || !m_ButtonMappingTimer->IsRunning() )
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{
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if(m_ButtonMappingTimer->IsRunning())
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{
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m_ButtonMappingTimer->Stop();
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GetButtonWaitingTimer = 0;
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// Update the old textbox
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SetButtonText(GetButtonWaitingID, "");
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}
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// Save the button Id
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GetButtonWaitingID = GetId;
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// Reset the key in case we happen to have an old one
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g_Pressed = 0;
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// Update the text box
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sprintf(format, "[%d]", Seconds);
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SetButtonText(GetId, format);
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// Start the timer
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#if wxUSE_TIMER
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m_ButtonMappingTimer->Start( floor((double)(1000 / TimesPerSecond)) );
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#endif
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}
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// If there is a timer but we should not create a new one
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else
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{
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// Update the internal status
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SDL_JoystickUpdate();
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@ -312,10 +328,9 @@ void ConfigBox::GetButtons(wxCommandEvent& event)
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if(AvoidValues(value)) continue; // Avoid values
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pressed = i;
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waiting = false;
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succeed = true;
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break; // Stop this loop
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pressed = i + (LeftRight ? 1000 : 0); // Identify the analog triggers
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type = CTL_AXIS;
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Succeed = true;
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}
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}
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@ -324,13 +339,11 @@ void ConfigBox::GetButtons(wxCommandEvent& event)
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{
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for(int i = 0; i < hats; i++)
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{
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value = SDL_JoystickGetHat(joy, i);
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if(value)
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if(SDL_JoystickGetHat(joy, i))
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{
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pressed = value;
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waiting = false;
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succeed = true;
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break;
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pressed = i;
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type = CTL_HAT;
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Succeed = true;
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}
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}
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}
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@ -342,25 +355,23 @@ void ConfigBox::GetButtons(wxCommandEvent& event)
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{
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if(SDL_JoystickGetButton(joy, i))
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{
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pressed = i;
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waiting = false;
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succeed = true;
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break;
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pressed = i;
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type = CTL_BUTTON;
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Succeed = true;
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}
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}
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}
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// Check for keyboard action
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if (g_Pressed)
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if (g_Pressed && Button)
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{
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// Todo: Add a separate keyboard vector to remove this restriction
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if(g_Pressed >= buttons)
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{
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pressed = g_Pressed;
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waiting = false;
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succeed = true;
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g_Pressed = 0;
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break;
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type = CTL_BUTTON;
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Succeed = true;
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g_Pressed = 0;
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}
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else
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{
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@ -370,48 +381,66 @@ void ConfigBox::GetButtons(wxCommandEvent& event)
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, wxT("Notice"), wxICON_INFORMATION);
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pressed = g_Pressed;
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waiting = false;
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succeed = false;
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g_Pressed = 0;
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break;
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Succeed = false;
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g_Pressed = 0;
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}
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}
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// Stop waiting for a button
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counter1++;
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if(counter1 == 25)
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// Count each time
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GetButtonWaitingTimer++;
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// This is run every second
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if(GetButtonWaitingTimer % TimesPerSecond == 0)
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{
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counter1 = 0;
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counter2--;
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sprintf(format, "[%d]", counter2);
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SetButtonText(ID, format);
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wxWindow::Update(); // win only? doesnt seem to work in linux...
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wxYieldIfNeeded(); // Let through the keyboard input event
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if(counter2 < 0) waiting = false;
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//Console::Print("Second\n\n");
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// Current time
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int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
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// Update text
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sprintf(format, "[%d]", TmpTime);
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SetButtonText(GetId, format);
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}
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// Sleep for 10 ms then poll for keys again
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SLEEP(10);
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// Debugging
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/*
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m_pStatusBar->SetLabel(wxString::Format(
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"ID: %i %i",
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counter1, NumKeys
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));
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*/
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// Time's up
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if( (GetButtonWaitingTimer / TimesPerSecond) >= Seconds )
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{
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Stop = true;
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// Leave a blank mapping
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SetButtonText(GetId, "");
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}
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// If we got a button
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if(Succeed)
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{
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Stop = true;
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// Write the number of the pressed button to the text box
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sprintf(format, "%d", pressed);
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SetButtonText(GetId, format);
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}
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}
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// Write the number of the pressed button to the text box
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sprintf(format, "%d", succeed ? pressed : -1);
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SetButtonText(ID, format);
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// Stop the timer
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if(Stop)
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{
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m_ButtonMappingTimer->Stop();
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GetButtonWaitingTimer = 0;
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}
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// We don't need thisgamepad handle any more
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if(SDL_JoystickOpened(joysticks[controller].ID)) SDL_JoystickClose(joy);
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if(SDL_JoystickOpened(joysticks[Controller].ID)) SDL_JoystickClose(joy);
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// Update the button mapping
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SaveButtonMapping(Controller);
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// Debugging
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//Console::Print("IsRunning: %i\n", m_ButtonMappingTimer->IsRunning());
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}
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#if 0
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// Wait for Analog
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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||||
void ConfigBox::GetAxis(wxCommandEvent& event)
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@ -476,7 +505,7 @@ void ConfigBox::GetAxis(wxCommandEvent& event)
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SDL_JoystickClose(joy);
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// Update the axises for the advanced settings status
|
||||
GetControllerAll(controller);
|
||||
SaveButtonMapping(controller);
|
||||
}
|
||||
|
||||
|
||||
@ -530,5 +559,6 @@ void ConfigBox::GetHats(int ID)
|
||||
if(SDL_JoystickOpened(joysticks[controller].ID))
|
||||
SDL_JoystickClose(joy);
|
||||
}
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////// Configure button mapping
|
Reference in New Issue
Block a user